On November 29 in London, AiSolve took home Silver at the Learning Technologies Awards, a globally recognised program that showcases the very best of education and training technology. We were beyond thrilled to be recognized for our work on VRSims, our virtual reality simulation platform for learning and training.

The win is especially gratifying because we share this recognition with esteemed partners with whom we collaborated to ship pediatric VR training experiences on top of the VRSims platform: Children’s Hospital Los Angeles, Facebook, Oculus and BioflightVR. Together, we worked in 2016 and 2017 to deliver something new and impactful for medical training using immersive and interactive simulation. From the name of the category we competed and won in, we feel like we hit our target: ‘Most Innovative New Learning Technologies Product, International.’

AiSolve VRSims platform is a suite of virtual reality content creation and integration tools powered by our artificial intelligence framework called GAIA. VRSims formed the foundation for the CHLA Pediatric VR Simulation pilot and allowed us to create two robust training modules that medical students and residences can be tested on for knowledge and accuracy in the diagnosis and treatment of children in high stakes resuscitation scenarios in a virtual hospital environment.

The modules are gamified experiences that faithfully recreate the real-life intensity a doctor would find in a resuscitation room where a child is going into anaphylaxis shock or suffering a seizure. Nurses and other hospital staff crowd the virtual room and an anxious mother paces as she watches her child on the gurney. The characters prompt and react to the real-life player/medical student who is wearing an Oculus headset and using hand controllers to select the right medications to treat and save the child.

We go deep on how AiSolve used GAIA’s artificial intelligence in a separate blog post you can find HEREbut the overview is this: we used VR and AI to create to realistic scenarios which mimic the sound, look and behaviour experienced in a real-life child trauma. AI is used to personalize the learning experience for each student using the simulations, gauging their rate of learning against more expert levels. AI is also used to capture and deliver intelligent data analytics to support the student assessment process. Those analytics are then provided to educators and trainers to review individual performance with their student users. That’s a lot of tech speak to throw around and given how much of this development is invisible to a normal user, it can be difficult to convey the level of sophistication the VRSims platform contains. Happily, the Learning Technologies Awards judges are software experts in their own right and were able to connect with what VRSims and GAIA have to offer the education sector.

At AiSolve, we consider training and education to be one of the most critical areas of development for virtual reality and artificial intelligence technology. The combination allows for more cost-effective, customisable and convenient learning in an era where resources and funding are shrinking for classrooms around the globe.

2018 will be a big year for AiSolve’s virtual reality and artificial intelligence in education and training initiatives. Our skills-based training partnership with Central Bedfordshire College has already been announced and we’ll have more to report on other pilot programs in Q1. It’s important to remember though that no matter how excited we and others are about the impact VR and AI can have on education, this will be a long, deliberate development process. AiSolve will be at the forefront of it, but working at a thoughtful pace that sets up VR and AI for success in learning environments. Successful technology makes for successful students.

Once again, we’d like to thank our esteemed partners on the Children’s Hospital Los Angeles Pediatric VR Simulation pilot and congratulate all the winners and nominees at the Learning Technologies Awards 2017.