VR, AR and MR and the democratisation of learning

VR, AR and MR and the democratisation of learning

Posted by Editor | July 31, 2017

Throughout history, massive developments have allowed society’s access to education to take sudden and profound leaps. From the first written alphabets to the creation of books and libraries, the invention of the printing press to the computer and internet, these advances have democratised the world’s collective knowledge.

We are at the next revolutionary stage, where a student’s capacity to discover and learn will no longer be limited to the physical environment around them.

The next step in the democratisation of knowledge is Virtual Reality (VR), Augmented Realty (AR) and Mixed Reality. This emerging educational platform will make it possible for students to visit museums virtually in other continents, communicate in virtual learning spaces or visit real museums and places of learning and interact in mixed reality environments.

With educational VR, it will always be possible to provide compelling first-hand experiences and at AiSolve we participated in the formal opening of the Lanchester Interactive Archive in May – a museum and archive collection dedicated to the inventions of Frederick Lanchester, one of Britain’s foremost creative leaders and inventor of the first all-British motor car in 1895. We worked with Coventry University on this initiative, funded by the Heritage Lottery Fund.

For this project we created an interactive environment using AR technology that brings to life some of Lanchester’s collections using cutting-edge technology. We have also developed four cross-platform, STEM-inspired educational games, each focused on various aspects of Lanchester’s work. It’s just the start of bringing education, technology and interaction together.

So, if the internet was the most recent advance to democratise knowledge, in our opinion VR, AR and mixed reality will be the next, democratising experiences, enabling better communication and collaboration within and across physical spaces. It will be the next innovation in the transmission of knowledge that shapes how we learn.

Some students learn best by hearing, some by doing, others by seeing. Using technology, they can get the best of all worlds.

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