AiSolve’s 2018 In Review

 

2018 was a big year for AiSolve. We launched new games, kicked off new programs, redesigned immersive hardware and established new partnerships with top names in entertainment and tech. Our talented team of developers, artists and staff all helped to create magic month after month and we’re closing out the year with a final blog looking back at what a thrilling 2018 it has been.

The first half of the year found AiSolve deploying WePlayVR arenas around the world and the second half developing a new look for our popular location based VR attraction. The new WePlayVR design would not launch until November but a great deal of energy was focused on this while sites went live. In addition, we spent several months developing our first multiplayer title for WePlayVR which we launched at various events in the second half of 2018. Called Star Defence, our two-person multiplayer is a sci-fi adventure where players become heroes battling corrupt drones in space.

Let’s pick up the rest of the news in the July and August.

In the summer we partnered with a world class team of creators at Cartoon Network, for a first-of-its-kind experience for WePlayVR. Together we launched a new location based virtual reality multiplayer experience, called Food Truck Rush based on the popular animated series We Bare Bears. The LBVR attraction was done in collaboration with the Philadelphia-based game studio PHL Collective. This was super fun and rewarding for our team as it was the first IP we got to work on for WePlayVR. Read more about Food Truck Rush from our previous blog here.

Summer continued to be an exciting time for AiSolve with the official launch of our partnership with Centre Parcs to bring WePlayVR to their largest holiday park in the UK, Sherwood Forest. WePlayVR is the perfect complement to the Centre Parcs brand of adventure holidaying. We look forward to further installations in the leisure market in 2019 and you can read about our partnership with Centre Parcs here.

In September we were honoured to be included in the announcement by Children’s Hospital Los Angeles and Oculus by Facebook that the medical VR sim training program we helped develop and deploy in 2017 was expanding to eleven international locations including Stanford, Johns Hopkins and the University of Zurich. We’ll be supporting this expansion and couldn’t be happier to see our VRSims immersive training platform being utilized for this project. You can read coverage of the expansion announcement here.

Back on the entertainment side, we kicked off autumn with several retail activations of WePlayVR in the shopping sector.  One WePlayVR went into France’s largest mall, Belle Epine, just outside Paris. We used this location to launch the very first augmented reality companion app for LBVR.

The WePlayVR AR app allows users to bring WePlayVR game characters to life, pose with them and capture images on their phones. WePlayVR AR provides a new level of interaction with our LBVR arena and the response was tres bien! We were excited to partner with European specialist in shopping centre properties, Kleppierre, to attract a new and diverse generation of mall guests looking for a unique yet authentic retail experience.

Watching players at Centro Colombo and Arrabida Shopping mall in Portugal was a highlight of 2018 and marked the first time WePlayVR was featured within the Portuguese market. Launched in partnership with Sonae Sierra, a leading property developer in Portugal, the WePlayVR activations brought families out to explore VR and have fun within a retail destination.

November pushed and we took WePlayVR to the Family Attraction Expo in Birmingham. The AiSolve team was on hand to showcase Star Defence to one of the UK’s largest leisure, hospitality and tourism events. It’s a favourite for us here at AiSolve because we love to show how WePlayVR has a home in any venue where families gather to have fun.

From November 13th, operators and owners from the theme park, FEC and arcade markets descended on IAAPA in Orlando to learn more about the future of amusement parks, gaming and attractions at the largest themed entertainment expo in the world.

Half of our AiSolve team was on hand to work with our distribution partners Bandai Namco at their IAAPA booth, which featured our brand new WePlayVR arena, which evolves WePlayVR’s modular look with a redesign focused on an advanced leaderboard system and more open space to watch players inside the arena. Still featuring our famous haptic vibrating floor and single attendant touch-and-go operator interface, at IAAPA WePlayVR also showed off multiplayer Star Defence.

WePlayVR, the new arena design and Star Defence were all hits at IAAPA and we look forward to announcing shortly new owners and operators going into 2019.

During the same week, the other half of our AiSolve team was in France for MAPIC, Europe’s biggest retail property event. Taking place in the heart of Cannes, MAPIC provided an excellent platform for AiSolve to showcase WePlayVR to the retail industry.

Devi Kolli had the honour of speaking at ‘The Art of European Retailtainment’ workshop where she presented an interesting case for how WePlayVR can take traditional shopping malls and turn them into multi-use, multi-purpose retail destinations where visitors can go not only for shopping but for the experience itself.

Rounding off the end of the year, we we’re super thrilled to launch WePlayVR in the heart of Luton’s shopping mall in partnership with UK-focussed property specialist, Capital and Regional. At AiSolve we understand there hasn’t been a real contender to capture retailtainment. But VR is becoming a solution and WePlayVR is making its mark as the preferred VR arena in shopping malls.

For any blogs you might have missed throughout 2018, you can read more about our recent installations in Portugal, Belle Epine and The Mall Luton and how WePlayVR is becoming the new frontier for leisure destinations, FECs and retailtainment worldwide.

 

 

 

 

 

 

AiSolve debuts multiplayer for WePlayVR at EAS, launches new finance option and partnership

 

Euro Attractions Show (EAS) 2018 starts in less than a month and we’re gearing up for an exciting show with an exclusive first look at our newest multiplayer experience, Star Defence, and newly designed WePlayVR arena.

Still a compact footprint, the brand-new 3m x 3m WePlay design comes with a leaderboard and is able to host multiple players. This comes just in time to coincide with our multiplayer game which together delivers a significantly higher ROI for owners and operators.

With this added bonus feature players can now track their scores and compete against each other to be on top of the leaderboard. With an added multiplayer game, players can team up against other teams which is an added bonus for multiplayer gaming.

Making its debut at EAS with an exclusive launch, Star Defence is the first multiplayer game title for WePlayVR. This experience is an action-packed two-person space adventure set inside a spaceship. Players battle together to become heroes against an onslaught of drones. Star Defence is highly interactive and an extremely immersive haptic experience, now with collaborative game play.

Much like the classic WePlayVR, Star Defence has evolved as a game since the first-look trailer was launched. The final version features more action and team work along with stunning visuals that players can experience as they navigate through the different game levels.

We’re changing the game with our new WePlayVR and Star Defence multiplayer experience. Don’t miss your chance to visit us on the 25th-27th Sept at stand 2-110 with Bandai Namco.

WePlayVR financing options now available

We know here at AiSolve that we’ve created something special in WePlayVR. That’s why we’ve kicked-off a new finance plan so that even more owners and operators can get in on the fun of our turn-key, location-based VR attraction, WePlay.

WePlayVR, a thrilling VR experience for people of all ages and can be owned for as little as £820 per month. This means guests will get all the fun while owners and operators get one easy payment plan that they control. We have partnered with approved finance lenders to offer tailor-made finance plans which provide a great virtual opportunity that works for all qualified owners.

Now, prospective clients have options on how to finance WePlayVR, making it a compelling investment for their venues and locations. Details on the available financing plans are here.

We Bare Bears: Food Truck Rush

We are excited to announce a partnership with Cartoon Network for a first-of-its kind experience, We Bare Bears: Food Truck Rush. In collaboration with Philadelphia-based game studio PHL Collective, Food Truck Rush is based on the BAFTA award-winning and Emmy-nominated animated series We Bare Bears and developed specifically for WePlayVR.

Food Truck Rush is Cartoon Network’s first location-based VR experience and marks the first third party IP game for AiSolve. In the experience, players are driven directly into the We Bare Bears world to operate and manage their very own food truck. The goal is to cook up food and serve as many customers as possible before the clock runs out.

Launched as a three-month pilot at the Family Fun Center in Tukwila, Washington, Food Truck Rush is a 2-3 player experience that has players teaming up inside the WePlayVR arena to complete orders and avoid kitchen mishaps.

We shared more information on the pilot in a recent blog post here. 

 

 

 

AiSolve Partners with Cartoon Network to Launch New WePlayVR Experience

Today we’re thrilled to announce that AiSolve has launched a new location-based virtual reality multi-player experience, We Bare Bears: Food Truck Rush for our WePlayVR arena. This first-of-its kind experience is produced by a world class team at Cartoon Network and developed by Philadelphia-based game studio PHL Collective, with integration support from our team here at AiSolve.

Food Truck Rush is Cartoon Network’s first location-based VR experience and marks the first third party IP game for AiSolve. In it, players are directly immersed in the We Bare Bears world, operating and managing their very own food truck. The goal is to cook up food and serve as many customers as possible before the clock runs out. Players team up and work together inside the WePlayVR arena to complete orders and avoid any kitchen disasters.

AiSolve’s President of North America, Shauna Heller, worked with Cartoon Network to bring the popular IP to AiSolve’s location based virtual reality platform. “My relationship with Cartoon Network goes back several years and I’ve been a big fan of their VR apps like Adventure Time: Magic Man’s Head Games. It’s a pleasure to now support their talented studio producers and developers as they bring another incredible IP, We Bare Bears, into the VR medium through our WePlayVR arena.”

We Bare Bears, created by Daniel Chong for the Cartoon Network, is a depiction of three bear brothers going through a journey together tackling modern society and trying to find their place in civilisation. The family includes three main characters: Grizzly, Panda and Ice Bear, each with their own personalities, interests and talents. Although not brothers by birth, the three bears found their way to each other as cubs and have been inseparable ever since.

Food Truck Rush launched exclusively at the Family Fun Center in Tukwila, Washington and will be available for fans of all ages to play over the next three months.

Rich Yee of Family Fun Center has already reported that the VR experience is a hit with his guests. “Food Truck Rush is getting rave reviews. They all love it.”

Food Truck Rush is a 2-3 player experience that allows players to interact and engage with friends and family as We Bare Bears characters. It’s fun and highly immersive experience targeted at a broad demographic from youths and teens to parents and adults.

Devi Kolli, our CEO and co-founder of AiSolve, is impressed with how aligned Food Truck Rush is to our platform. “When Cartoon Network shared that the We Bare Bears experience would take place inside a food truck, we knew WePlayVR would be a perfect location-based VR platform for the content because of our haptic floor. When the food truck takes off on the adventure, our haptic floor responds to the driving, rumbling and creating a sensation of movement. This deepens the level of immersion and fun for the players and convinces them they’re really being driven around in a food truck.”

Guests outside the arena can watch the popular bears come to life through WePlay’s spectator portal before they get in and play as their favourite character themselves.

As in all WePlayVR experiences, We Bare Bear players walk freely inside WePlayVR’s 3x3m arena wearing an MSI VR One backpack paired with a VR headset. Using two controllers, each player can pick up objects, pour drinks and even use a virtual tablet to accept orders while embodying a bear character.

Our thanks here at AiSolve go out to the outstanding executives, producers and developers at Cartoon Network and PHL Collective who created such a delightful location-based VR experience for WePlayVR. Working with you all has been wonderful. We’ve had a great time and can’t wait to see how players fall even more in love with Food Truck Rush and WePlayVR.

People can follow WePlayVR on Facebook and Twitter and catch images through our various hashtags including: #AiSolve #WePlayVR #LBVR #foodtruckrush #VR

You can read more information on the pilot here: Variety, Blooloop, Promax, Animation Magazine, Licensing.biz, License Global, Regular Capital.